Discovering Couture: A Bidding Game Review
I never expected a fashion-themed board game to catch my interest, but Couture surprised me with its bidding mechanics and strategic twists, leaving me to weigh its strengths against its shortcomings.
This quick dive into the game reveals a mix of excitement and repetition, where blind bids and unexpected outcomes can turn a simple play session into a memorable, if fleeting, experience.
TL;DR
I stumbled upon Couture in a Kickstarter bundle, drawn to its fashion bidding setup despite my usual preferences.
The game features three blind bidding rounds for New York, Paris, and Tokyo, adding strategic depth with hidden cards and potential risks.
Negative cards create tension, forcing players to bluff and avoid unwanted picks, which keeps things intriguing but highlights flaws in the theming.
After a few plays, the mechanics feel repetitive, making me question its lasting appeal despite the cute artwork.
Overall, it's a fun one-time experience that might not stay in my collection, teaching lessons about game design innovation.

When I first picked up Couture, it wasn't my typical choice—it's a bidding game set in the world of fashion, part of a Kickstarter bundle that included other games like Sale. I remember being intrigued by the theme, even though it's not something I'd usually go for, as it promised a straightforward bidding mechanism with a twist. In each round, players prepare bids for three cities: New York, Paris, and Tokyo, all at once before revealing them one by one.
The process starts with everyone setting their bids hidden on cards, which adds an element of surprise and strategy. For instance, if you're the highest bidder in New York, you pick first, but if no one else bids, you have to take all the cards—including those with negative points that could hurt your score. I found this dynamic thrilling, as it forced me to think ahead and sometimes bluff to make opponents take the bad cards.

What I liked most was how the bidding worked like a programmed sequence, where you decide everything upfront and then watch it unfold. The negative aspects of some cards meant you couldn't just outbid everyone recklessly; it created a balance that countered any early leads. Still, after a couple of games, the repetition set in, as the core mechanic didn't evolve much beyond that initial excitement.
The fashion theming felt underwhelming to me—it could have been about anything, like army tanks or carpets, without changing the gameplay much. The artwork, however, was a highlight, with cute mock magazines that represented rewards and depicted models on catwalks, adding a touch of charm to the experience. Despite these elements, I realized the game lacked depth for repeated plays, making it more of a one-off curiosity.
As I reflect on Couture, it showed me how innovative bidding can elevate a simple concept, but without lasting variety, it quickly loses its sparkle in my gaming rotation.
This game highlighted the importance of theme integration, leaving me to appreciate clever mechanics while craving more enduring challenges for future sessions.
Key Takeaways
Couture's bidding system with blind rounds and negative cards adds strategic depth and tension.
The fashion theme feels generic and doesn't enhance the gameplay significantly.
Artwork and rewards provide visual appeal, but the game may become repetitive after a few plays.
It's ideal for a quick experience but lacks long-term replay value.
